Twine Game: Superposition

Creator(s): 
Michael Gambone
Class: 
Narrative and Technology
Instructor: 
Kelsey Cameron
Semester: 
Fall
Year: 
2018

"My project is a Twine game that examines how a reader makes choices preemptively before they interact with a work and how a reader shapes a narrative they consume with their preconceptions. I believe attitudes inform a reader's experience, so I tried to measure the reader's values before they experience my version of Ann Leckie's Ancillary Justice using an "altruism" variable that is increased or decreased by the quiz preceding the game. Depending on the value of the altruism variable, the story will change to reflect the measured opinion on tradition, free will, and humanity."