Twine Game: Kitchen Gorelore

Creator(s): 
Paul Yu
Class: 
Narrative and Technology
Instructor: 
Jess Fitzpatrick
Semester: 
Fall
Year: 
2018

"When first tasked with the Twine assignment, the general structure had a “how-to” vibe associated it...I wanted a topic geared around food and adventure so being Dracula’s servant came to mind. A large part of the story deals with the time of day because Dracula would most likely be sleeping during the day and awake at night. To give a perception of time, the background color changes as the story progresses. The backgrounds will go from white to grey to black indicating the time of day and when Dracula will wake up hungry. There are additional textual formats for when actions are taken such as when there is a “thump” or descriptive uses like when there is an animal in the bushes. I went with a lot of binary choices, so it would either be a yes or no type of scenario. I wanted to give the user the perception that choices were there but in actuality because of the Twine structure everything is preconceived. Therefore, every scenario eventually leads to the same ending."